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EVBC BEERS-BEE

 

RULES

Setup:

·       First Pound the poles into the ground about 40 ft apart. (Can be shorter or longer depending on space)

·       Pound the poles into the ground until the red paint

·       Form two separate teams with two players on each team

·       Each team choose a pole and stands behind it

·       Place a plactic bottle on top of pole

Warm- up:

·       Take turns tossing the Frisbee back and forth to get use to the setup

·       Give each player a few tosses switching back and forth

·       After a few warm-ups you can start the game.  You can either flip a coin for the first toss, but after the first game the winner of the previous game always starts.

Game time:

·       Each Player must be holding drinks of some sort in one hand.

·       Each team takes turns tossing the Frisbee also you take turns within each other team.

·       Each team needs to remain behind their poles while throwing and catching the Frisbee

·       The receiving team needs to catch the Frisbee every toss to avoid being scored against

·       If the Frisbee is not catchable then no points are awarded to either team.

·       A Frisbee is not catchable when it is below the white line on the pole, high enough you have to jump, or far enough outside you need to move to get it.

·       The goal is to hit the pole or bottle when tossing the Frisbee.

·       If the bottle falls from the pole the opposing team should try to catch it using any means necessary ( If it falls they score 2 for the bottle)

·       If the bottle falls and the Frisbee falls that is worth 3 points ( 1 for Frisbee and 2 for bottle)

Scoring:

·       1 Point for Any Drop catchable Frisbee

·       2 Points, Frisbee "hits pole", knocking the bottle off. Neither Frisbee or bottle are caught.

·       3 Points Frisbee "hits bottle", knocking it off pole. Bottle and Frisbee hit the ground.

·       Exceptions

o   If the low Frisbee hits the pole and bottle falls there is no points ( Low throw= Null toss)

o   If the opposing team catches the thrown Frisbee in front of pole the throwing team is awarded one point and a retoss

Examples:

bullet ZERO POINTS:  Frisbee hits pole, knocking off the bottle.  BOTH the Frisbee and Bottle are caught.
bullet ONE POINT:  Frisbee hits the pole, knocking off the bottle.  Opposing team is able to catch the frisbee, but not the bottle.  One point is scored.  The caught Frisbee redeems one of the two lost points.
bullet ONE POINT:  Frisbee hits the bottle, knocking it off the pole.  Opposing team catches both the Frisbee and the bottle.  ONE point is still scored.  One point is redeemed for the Frisbee, and one point is redeemed for the caught bottle.

 

 

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